Developing a GAME plan

For teachers who have been in the game for a long time, it may be time to revive some of those dusty, old lesson plans with a little technology. 

The standards that teachers are being held to are drastically changing. Along with content standards, educators need to be incorporating technology standards into their lessons. For teachers like myself, this is second nature, because many have grown up with technology. Through my experiences, I have developed a passion for its integration in my classroom.

To insure that I stay on top of the ever-changing world of technology, I am going to make a GAME plan for myself (Cennamo, et al, 2009). This will keep me accountable and ensure that my students are learning the skills they need for when they get out into the real world.

ISTE has provided a great resource for all teachers. I have chosen two NETS goals provided on the ISTE site, to guide my goal setting.

2.Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS·S.

3.Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.

G-Setting GOALS

Without setting goals, educators can lose focus. The goals I have for myself guide the way that I run my classroom. For me to reach each standard listed above, I need to focus on creating technology and content enriched lesson plans. Researching programs that have worked in other classrooms is a great way to start.

My students should be able to experience tools that they will be able to use throughout their school career and beyond. The tools presented to them should not be isolated to second grade students. They should be tools that can be adapted to fit any topic or venue. My goal is to provide my students with tools that a) they can use in my class and b) they can know inside and out to be able to teach their fellow classmates and/or teachers in the future.

Through Twitter, I have been able to connect with teachers across the world. My goal is to utilize this tool and be able to provide my colleagues with a plethora of tools. Being passionate about technology, I have utilize everything that it has to offer me in my everyday life. I am constantly researching and reading about new ideas and concepts. I want to bring that into my school.

My goal is for more teachers to understand that education is a global concept and an easy way to incorporate that global mindset is through technology.

A-Taking ACTION

Goal-setting is a great thing, but if one never takes action, those goals were set in vain. I am lucky enough to have been selected to go the Teachers as Scholars conference at Notre Dame University. This conference, Teaching New Media and Digital Culture, will help me with my goals by providing tools that I can use when I return to my classroom. The best way to “take action” is to dive in and just try new tools and techniques. The conference I am attending, as well as, my passion to want to learn will guide me to accomplishing my goals.

M-MONITORING

Getting caught up in the everyday tasks can make anyone lose site of their goals. One of the best ways to monitor whether your goals are being achieved or not is to have them written down somewhere that is visible to you all day. When you are constantly reminded of your ultimate goal, you are more likely to focus on it and achieve it. Another way is to let a colleague know what you are trying to accomplish. You can be held more accountable when you have colleagues checking in with you.

E-EVALUATING

Meeting goals when talking about technology will never be fully achieved. With technology constantly changing, my goals need to adapt to those changes. Through Twitter, education blogs like Edutopia, and technology magazines like Tech and Learning, I am able to stay on the front all that is new in educational technology.

Every educator needs to develop a GAME plan to stay on top of all that is changing with technology and education.

References

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

International Society for Technology in Education. (2011). http://www.iste.org/welcome.aspx